求:关于室内设计的英文书籍,我需要一篇内容,而不是书名?

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求:关于室内设计的英文书籍,我需要一篇内容,而不是书名?

求:关于室内设计的英文书籍,我需要一篇内容,而不是书名?
求:关于室内设计的英文书籍,我需要一篇内容,而不是书名?

求:关于室内设计的英文书籍,我需要一篇内容,而不是书名?
Store indoor design three base element abstract: This article analyzed constituted the store indoor space three base element 11 commodities, the consumer and the decoration, elaborated the store indoor design must take the prominent commodity as the center, conform to consumer's behavior psychology for the goal basic principle. key word: Store design house decoration the store indoor space's three base elements are the commodity, the consumer and the building. Grasps these three fundamental points is designs success's or failure's key, a commodity and the store indoor designs First, commodity type size scope: The similar commodity's size change scope has in a big way, for instance the musical instrument store both has the giant piano and to have the exquisite harmonica, but bookstore and optical shop's commodity specification basic same. This kind of different change scope creates the different sense of space, the change scope big commodity, exhibits the modelling to be rich, but also easy to create in disorder, when design should emphasize the order. Reduces the artificial repair element. The change scope small commodity arranges neatly, but easy to sink into monotonously, when design should pay great attention to change, increases the decoration element ! Second, commodity shape: Changes much with the first-rate commodity shape, the space feels vividly, but also easy disorderly, like toy store. If sells the commodity vivid difference not to be big, when idea space should pay great attention to change, will otherwise make one feel stereotypical. For instance the shoes, the modelling change is not big, but our common shoe store classifies the arrangement, this very difficult to arouse people's interest. On the contrary, the overseas some shoe stores often fully use spatial and the exhibition installment change, creates the vivid atmosphere.Third, commodity color and sense of reality: The antique, electrical appliances' color is gloomy, the plastic products and toy's color is bright, this requests the indoor design tone to play the set-off role, as far as possible prominent commodity color. In addition, the commodity sense of reality also often only then appears under the specific light and the background the charm for example, glassware's exhibition, must highlight its glittering and translucent carving characteristic, attracts the customer.

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